Square Enix lost ¥12 billion ($148 million/£90.6 million) during the year ending 31st March 2011. Sales were down 35 per cent on financial year 2010.
"Our Group experienced significantly lower sales and profit during the fiscal year mainly due to weak performance of console game titles released during the year as well as the impact of a continued delay in billing for a key online title, which was newly launched during the year," commented Square Enix boss Yoichi Wada.
Section Leader Changes
Assistant Director: Shintaro Tamai [Graphics director for various FF games (7, 8, 10, 13) mostly specializing in battle graphics and special effects. He was also the director of Front Mission 5.]
Lead Game Designer: Nobuaki Komoto [Originally director of FFXIV, it seems they're reducing his responsibilities so he can focus on designing the stuff he originally specialized in on FFXI - the scenario and quest design.]
Lead Combat System Designer: Akihiko Matsui [Originally the lead battle data planner for FFXI, he took over entirely as battle director for Aht Urhgan and Wings of the Goddess after Katsuhisa Higuchi left S-E.]
Technical Advisor: Yoshihisa Hashimoto [Ex-Sonic Team programmer, director of Sonic Unleashed and technical director of the Hedgehog Engine. Left Sonic Team and joined S-E in 2009 to work on their next-generation engine platform.]
Lead Programmer: Hideyuki Kasuga [Network programmer for the FFXI client and Dirge of Cerberus online mode. Lead programmer for Gyromancer.]
Senior Concept Artist: Akihiko Yoshida [FFXIV Art director, character designer for all of Matsuno's games, character designer for FF3 DS and FF 4 Warriors of Light. God's gift to S-E's art teams.]
Lead Artist: Hiroshi Takai [Mostly a battle graphic/effects director for most of the SaGa games, more recently overall director of The Last Remnant.]
Lead UI Designer/Lead Web Designer: Hiroshi Minagawa [Director of FFXII and Tactics Ogre PSP. Art director for all of Matsuno's games. God's other gift to S-E's art teams.]